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jonschi
entrega-coches-igev
Commits
fcf0ba81
Commit
fcf0ba81
authored
Mar 13, 2022
by
jonschi
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adjust mesh pos and scale params
parent
367d235b
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1
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1 changed file
src/script.js
+60
-10
60 additions, 10 deletions
src/script.js
with
60 additions
and
10 deletions
src/script.js
+
60
−
10
View file @
fcf0ba81
...
...
@@ -18,7 +18,7 @@ const scene = new THREE.Scene()
// Objects
const
tireGeometry
=
new
THREE
.
TorusGeometry
(.
7
,
.
2
,
16
,
100
)
const
car
Middle
Geometry
=
new
THREE
.
BoxGeometry
(
1.5
,
1.5
,
1.5
)
const
carGeometry
=
new
THREE
.
BoxGeometry
()
// Materials
...
...
@@ -26,7 +26,7 @@ const tireMaterial = new THREE.MeshStandardMaterial()
tireMaterial
.
metalness
=
0.5
tireMaterial
.
roughness
=
0.4
tireMaterial
.
normalMap
=
tireTexture
tireMaterial
.
color
=
new
THREE
.
Color
(
0x
ffffff
)
tireMaterial
.
color
=
new
THREE
.
Color
(
0x
888888
)
const
carMaterial
=
new
THREE
.
MeshStandardMaterial
()
carMaterial
.
metalness
=
0.5
...
...
@@ -36,12 +36,43 @@ carMaterial.color = new THREE.Color(0xb1fbcb)
// Mesh
const
tir
eMesh
=
new
THREE
.
Mesh
(
tire
Geometry
,
tire
Material
)
// scene.add(tire
Mesh
)
const
carMiddleMesh
=
new
THREE
.
Mesh
(
carMiddleGeometry
,
carMaterial
)
const
carMiddl
eMesh
=
new
THREE
.
Mesh
(
car
Geometry
,
car
Material
)
carMiddleMesh
.
name
=
"
Car Middle
Mesh
"
carMiddleMesh
.
position
.
set
(
0
,
1.5
,
0
)
carMiddleMesh
.
scale
.
set
(
1.8
,
2.3
,
2.5
)
scene
.
add
(
carMiddleMesh
)
const
carFrontMesh
=
new
THREE
.
Mesh
(
carGeometry
,
carMaterial
)
carFrontMesh
.
name
=
'
Car Front Mesh
'
carFrontMesh
.
position
.
set
(
1.5
,
1.46
,
0
)
carFrontMesh
.
scale
.
set
(
3
,
1
,
2.5
)
scene
.
add
(
carFrontMesh
)
const
carBackMesh
=
new
THREE
.
Mesh
(
carGeometry
,
carMaterial
)
carBackMesh
.
name
=
'
Car Back Mesh
'
carBackMesh
.
position
.
set
(
-
1.5
,
1.46
,
0
)
carBackMesh
.
scale
.
set
(
3
,
1
,
2.5
)
scene
.
add
(
carBackMesh
)
const
tireMesh1
=
new
THREE
.
Mesh
(
tireGeometry
,
tireMaterial
)
tireMesh1
.
name
=
'
Tire 1 Mesh
'
tireMesh1
.
position
.
set
(
-
2
,
0
,
1
)
scene
.
add
(
tireMesh1
)
const
tireMesh2
=
new
THREE
.
Mesh
(
tireGeometry
,
tireMaterial
)
tireMesh2
.
name
=
'
Tire 2 Mesh
'
tireMesh2
.
position
.
set
(
2
,
0
,
1
)
scene
.
add
(
tireMesh2
)
const
tireMesh3
=
new
THREE
.
Mesh
(
tireGeometry
,
tireMaterial
)
tireMesh3
.
name
=
'
Tire 3 Mesh
'
tireMesh3
.
position
.
set
(
-
2
,
0
,
-
1
)
scene
.
add
(
tireMesh3
)
const
tireMesh4
=
new
THREE
.
Mesh
(
tireGeometry
,
tireMaterial
)
tireMesh4
.
name
=
'
Tire 4 Mesh
'
tireMesh4
.
position
.
set
(
2
,
0
,
-
1
)
scene
.
add
(
tireMesh4
)
// Lights
...
...
@@ -56,7 +87,26 @@ scene.add(pointLight)
// Debug GUI
const
gui
=
new
dat
.
GUI
()
const
gui
=
new
dat
.
GUI
();
[
carFrontMesh
,
carMiddleMesh
,
carBackMesh
,
tireMesh1
,
tireMesh2
,
tireMesh3
,
tireMesh4
,
].
forEach
(
mesh
=>
{
let
folder
=
gui
.
addFolder
(
mesh
.
name
)
folder
.
add
(
mesh
.
position
,
'
x
'
).
step
(
0.01
)
folder
.
add
(
mesh
.
position
,
'
y
'
).
step
(
0.01
)
folder
.
add
(
mesh
.
position
,
'
z
'
).
step
(
0.01
)
folder
.
add
(
mesh
.
scale
,
'
x
'
).
step
(
0.01
)
folder
.
add
(
mesh
.
scale
,
'
y
'
).
step
(
0.01
)
folder
.
add
(
mesh
.
scale
,
'
z
'
).
step
(
0.01
)
})
/**
* Sizes
...
...
@@ -86,7 +136,7 @@ window.addEventListener('resize', () =>
*/
// Base camera
const
camera
=
new
THREE
.
PerspectiveCamera
(
75
,
sizes
.
width
/
sizes
.
height
,
0.1
,
100
)
camera
.
position
.
set
(
0
,
0
,
2
)
camera
.
position
.
set
(
1.5
,
1.5
,
3
)
scene
.
add
(
camera
)
/**
...
...
@@ -105,7 +155,7 @@ controls.enableDamping = true; // an animation loop is required when either damp
controls
.
dampingFactor
=
0.25
;
controls
.
screenSpacePanning
=
false
;
controls
.
minDistance
=
1
;
controls
.
maxDistance
=
5
;
controls
.
maxDistance
=
10
;
controls
.
maxPolarAngle
=
Math
.
PI
/
2
;
/**
...
...
@@ -119,7 +169,7 @@ const tick = () => {
// Update objects
// TODO: commented out because of controls
// tireMesh.rotation.y = .5 * elapsedTime
// tireMesh
1
.rotation.y = .5 * elapsedTime
// carMiddleMesh.rotation.y = .5 * elapsedTime
// Render
...
...
...
...
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