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jonschi
entrega-coches-igev
Commits
df3d0d00
Commit
df3d0d00
authored
Mar 13, 2022
by
jonschi
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use SceneGraph
parent
e996f69d
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1 changed file
src/script.js
+25
-28
25 additions, 28 deletions
src/script.js
with
25 additions
and
28 deletions
src/script.js
+
25
−
28
View file @
df3d0d00
...
...
@@ -18,7 +18,8 @@ const scene = new THREE.Scene()
// Objects
const
tireGeometry
=
new
THREE
.
TorusGeometry
(.
7
,
.
2
,
16
,
100
)
const
carGeometry
=
new
THREE
.
BoxGeometry
()
const
carHeightGeometry
=
new
THREE
.
BoxGeometry
(
1
,
2
,
3
)
const
carFlatGeometry
=
new
THREE
.
BoxGeometry
(
6
,
0.5
,
3
)
// Materials
...
...
@@ -36,43 +37,34 @@ carMaterial.color = new THREE.Color(0xb1fbcb)
// Mesh
const
carMiddleMesh
=
new
THREE
.
Mesh
(
carGeometry
,
carMaterial
)
carMiddleMesh
.
name
=
"
Car Middle Mesh
"
carMiddleMesh
.
position
.
set
(
0
,
1.5
,
0
)
carMiddleMesh
.
scale
.
set
(
1.8
,
2.3
,
2.5
)
scene
.
add
(
carMiddleMesh
)
// This is the root mesh all other meshes will be added to
const
carHeightMesh
=
new
THREE
.
Mesh
(
carHeightGeometry
,
carMaterial
)
carHeightMesh
.
name
=
"
Car High Mesh
"
scene
.
add
(
carHeightMesh
)
const
carFrontMesh
=
new
THREE
.
Mesh
(
carGeometry
,
carMaterial
)
carFrontMesh
.
name
=
'
Car Front Mesh
'
carFrontMesh
.
position
.
set
(
1.2
,
1.2
,
0
)
carFrontMesh
.
scale
.
set
(
3
,
0.6
,
2.5
)
scene
.
add
(
carFrontMesh
)
const
carBackMesh
=
new
THREE
.
Mesh
(
carGeometry
,
carMaterial
)
carBackMesh
.
name
=
'
Car Back Mesh
'
carBackMesh
.
position
.
set
(
-
1.5
,
1.5
,
0
)
carBackMesh
.
scale
.
set
(
3
,
1.25
,
2.5
)
scene
.
add
(
carBackMesh
)
const
carFlatMesh
=
new
THREE
.
Mesh
(
carFlatGeometry
,
carMaterial
)
carFlatMesh
.
name
=
'
Car Flat Mesh
'
carHeightMesh
.
add
(
carFlatMesh
)
const
tireMesh1
=
new
THREE
.
Mesh
(
tireGeometry
,
tireMaterial
)
tireMesh1
.
name
=
'
Tire 1 Mesh
'
tireMesh1
.
position
.
set
(
-
2
,
0
,
1
)
scene
.
add
(
tireMesh1
)
tireMesh1
.
position
.
set
(
-
2
,
-
1.2
,
1
)
carHeightMesh
.
add
(
tireMesh1
)
const
tireMesh2
=
new
THREE
.
Mesh
(
tireGeometry
,
tireMaterial
)
tireMesh2
.
name
=
'
Tire 2 Mesh
'
tireMesh2
.
position
.
set
(
2
,
0
,
1
)
scene
.
add
(
tireMesh2
)
tireMesh2
.
position
.
set
(
-
2
,
-
1.2
,
-
1
)
carHeightMesh
.
add
(
tireMesh2
)
const
tireMesh3
=
new
THREE
.
Mesh
(
tireGeometry
,
tireMaterial
)
tireMesh3
.
name
=
'
Tire 3 Mesh
'
tireMesh3
.
position
.
set
(
-
2
,
0
,
-
1
)
scene
.
add
(
tireMesh3
)
tireMesh3
.
position
.
set
(
2
,
-
1.2
,
-
1
)
carHeightMesh
.
add
(
tireMesh3
)
const
tireMesh4
=
new
THREE
.
Mesh
(
tireGeometry
,
tireMaterial
)
tireMesh4
.
name
=
'
Tire 4 Mesh
'
tireMesh4
.
position
.
set
(
2
,
0
,
-
1
)
scene
.
add
(
tireMesh4
)
tireMesh4
.
position
.
set
(
2
,
-
1.2
,
1
)
carHeightMesh
.
add
(
tireMesh4
)
// Lights
...
...
@@ -95,9 +87,8 @@ scene.add(pointLightBlue)
const
gui
=
new
dat
.
GUI
();
[
carFrontMesh
,
carMiddleMesh
,
carBackMesh
,
carFlatMesh
,
carHeightMesh
,
tireMesh1
,
tireMesh2
,
tireMesh3
,
...
...
@@ -166,10 +157,16 @@ controls.maxPolarAngle = Math.PI / 2;
/**
* Render
*/
const
clock
=
new
THREE
.
Clock
()
const
tick
=
()
=>
{
// Render
renderer
.
render
(
scene
,
camera
)
// Update Objects
carHeightMesh
.
rotation
.
y
=
0.5
*
clock
.
getElapsedTime
()
// Call tick again on the next frame
window
.
requestAnimationFrame
(
tick
)
}
...
...
...
...
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