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celmart
Robot
Commits
21ae1b55
Commit
21ae1b55
authored
Jan 12, 2022
by
celmart
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lib/TrackballControls.js
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/**
* @author Eberhard Graether / http://egraether.com/
* @author Mark Lundin / http://mark-lundin.com
* @author Simone Manini / http://daron1337.github.io
* @author Luca Antiga / http://lantiga.github.io
*/
THREE
.
TrackballControls
=
function
(
object
,
domElement
)
{
var
_this
=
this
;
var
STATE
=
{
NONE
:
-
1
,
ROTATE
:
0
,
ZOOM
:
1
,
PAN
:
2
,
TOUCH_ROTATE
:
3
,
TOUCH_ZOOM_PAN
:
4
};
this
.
object
=
object
;
this
.
domElement
=
(
domElement
!==
undefined
)
?
domElement
:
document
;
// API
this
.
enabled
=
true
;
this
.
screen
=
{
left
:
0
,
top
:
0
,
width
:
0
,
height
:
0
};
this
.
rotateSpeed
=
1.0
;
this
.
zoomSpeed
=
1.2
;
this
.
panSpeed
=
0.3
;
this
.
noRotate
=
false
;
this
.
noZoom
=
false
;
this
.
noPan
=
false
;
this
.
staticMoving
=
false
;
this
.
dynamicDampingFactor
=
0.2
;
this
.
minDistance
=
0
;
this
.
maxDistance
=
Infinity
;
this
.
keys
=
[
65
/*A*/
,
83
/*S*/
,
68
/*D*/
];
// internals
this
.
target
=
new
THREE
.
Vector3
();
var
EPS
=
0.000001
;
var
lastPosition
=
new
THREE
.
Vector3
();
var
_state
=
STATE
.
NONE
,
_prevState
=
STATE
.
NONE
,
_eye
=
new
THREE
.
Vector3
(),
_movePrev
=
new
THREE
.
Vector2
(),
_moveCurr
=
new
THREE
.
Vector2
(),
_lastAxis
=
new
THREE
.
Vector3
(),
_lastAngle
=
0
,
_zoomStart
=
new
THREE
.
Vector2
(),
_zoomEnd
=
new
THREE
.
Vector2
(),
_touchZoomDistanceStart
=
0
,
_touchZoomDistanceEnd
=
0
,
_panStart
=
new
THREE
.
Vector2
(),
_panEnd
=
new
THREE
.
Vector2
();
// for reset
this
.
target0
=
this
.
target
.
clone
();
this
.
position0
=
this
.
object
.
position
.
clone
();
this
.
up0
=
this
.
object
.
up
.
clone
();
// events
var
changeEvent
=
{
type
:
'
change
'
};
var
startEvent
=
{
type
:
'
start
'
};
var
endEvent
=
{
type
:
'
end
'
};
// methods
this
.
handleResize
=
function
()
{
if
(
this
.
domElement
===
document
)
{
this
.
screen
.
left
=
0
;
this
.
screen
.
top
=
0
;
this
.
screen
.
width
=
window
.
innerWidth
;
this
.
screen
.
height
=
window
.
innerHeight
;
}
else
{
var
box
=
this
.
domElement
.
getBoundingClientRect
();
// adjustments come from similar code in the jquery offset() function
var
d
=
this
.
domElement
.
ownerDocument
.
documentElement
;
this
.
screen
.
left
=
box
.
left
+
window
.
pageXOffset
-
d
.
clientLeft
;
this
.
screen
.
top
=
box
.
top
+
window
.
pageYOffset
-
d
.
clientTop
;
this
.
screen
.
width
=
box
.
width
;
this
.
screen
.
height
=
box
.
height
;
}
};
this
.
handleEvent
=
function
(
event
)
{
if
(
typeof
this
[
event
.
type
]
==
'
function
'
)
{
this
[
event
.
type
](
event
);
}
};
var
getMouseOnScreen
=
(
function
()
{
var
vector
=
new
THREE
.
Vector2
();
return
function
getMouseOnScreen
(
pageX
,
pageY
)
{
vector
.
set
(
(
pageX
-
_this
.
screen
.
left
)
/
_this
.
screen
.
width
,
(
pageY
-
_this
.
screen
.
top
)
/
_this
.
screen
.
height
);
return
vector
;
};
}()
);
var
getMouseOnCircle
=
(
function
()
{
var
vector
=
new
THREE
.
Vector2
();
return
function
getMouseOnCircle
(
pageX
,
pageY
)
{
vector
.
set
(
(
(
pageX
-
_this
.
screen
.
width
*
0.5
-
_this
.
screen
.
left
)
/
(
_this
.
screen
.
width
*
0.5
)
),
(
(
_this
.
screen
.
height
+
2
*
(
_this
.
screen
.
top
-
pageY
)
)
/
_this
.
screen
.
width
)
// screen.width intentional
);
return
vector
;
};
}()
);
this
.
rotateCamera
=
(
function
()
{
var
axis
=
new
THREE
.
Vector3
(),
quaternion
=
new
THREE
.
Quaternion
(),
eyeDirection
=
new
THREE
.
Vector3
(),
objectUpDirection
=
new
THREE
.
Vector3
(),
objectSidewaysDirection
=
new
THREE
.
Vector3
(),
moveDirection
=
new
THREE
.
Vector3
(),
angle
;
return
function
rotateCamera
()
{
moveDirection
.
set
(
_moveCurr
.
x
-
_movePrev
.
x
,
_moveCurr
.
y
-
_movePrev
.
y
,
0
);
angle
=
moveDirection
.
length
();
if
(
angle
)
{
_eye
.
copy
(
_this
.
object
.
position
).
sub
(
_this
.
target
);
eyeDirection
.
copy
(
_eye
).
normalize
();
objectUpDirection
.
copy
(
_this
.
object
.
up
).
normalize
();
objectSidewaysDirection
.
crossVectors
(
objectUpDirection
,
eyeDirection
).
normalize
();
objectUpDirection
.
setLength
(
_moveCurr
.
y
-
_movePrev
.
y
);
objectSidewaysDirection
.
setLength
(
_moveCurr
.
x
-
_movePrev
.
x
);
moveDirection
.
copy
(
objectUpDirection
.
add
(
objectSidewaysDirection
)
);
axis
.
crossVectors
(
moveDirection
,
_eye
).
normalize
();
angle
*=
_this
.
rotateSpeed
;
quaternion
.
setFromAxisAngle
(
axis
,
angle
);
_eye
.
applyQuaternion
(
quaternion
);
_this
.
object
.
up
.
applyQuaternion
(
quaternion
);
_lastAxis
.
copy
(
axis
);
_lastAngle
=
angle
;
}
else
if
(
!
_this
.
staticMoving
&&
_lastAngle
)
{
_lastAngle
*=
Math
.
sqrt
(
1.0
-
_this
.
dynamicDampingFactor
);
_eye
.
copy
(
_this
.
object
.
position
).
sub
(
_this
.
target
);
quaternion
.
setFromAxisAngle
(
_lastAxis
,
_lastAngle
);
_eye
.
applyQuaternion
(
quaternion
);
_this
.
object
.
up
.
applyQuaternion
(
quaternion
);
}
_movePrev
.
copy
(
_moveCurr
);
};
}()
);
this
.
zoomCamera
=
function
()
{
var
factor
;
if
(
_state
===
STATE
.
TOUCH_ZOOM_PAN
)
{
factor
=
_touchZoomDistanceStart
/
_touchZoomDistanceEnd
;
_touchZoomDistanceStart
=
_touchZoomDistanceEnd
;
_eye
.
multiplyScalar
(
factor
);
}
else
{
factor
=
1.0
+
(
_zoomEnd
.
y
-
_zoomStart
.
y
)
*
_this
.
zoomSpeed
;
if
(
factor
!==
1.0
&&
factor
>
0.0
)
{
_eye
.
multiplyScalar
(
factor
);
}
if
(
_this
.
staticMoving
)
{
_zoomStart
.
copy
(
_zoomEnd
);
}
else
{
_zoomStart
.
y
+=
(
_zoomEnd
.
y
-
_zoomStart
.
y
)
*
this
.
dynamicDampingFactor
;
}
}
};
this
.
panCamera
=
(
function
()
{
var
mouseChange
=
new
THREE
.
Vector2
(),
objectUp
=
new
THREE
.
Vector3
(),
pan
=
new
THREE
.
Vector3
();
return
function
panCamera
()
{
mouseChange
.
copy
(
_panEnd
).
sub
(
_panStart
);
if
(
mouseChange
.
lengthSq
()
)
{
mouseChange
.
multiplyScalar
(
_eye
.
length
()
*
_this
.
panSpeed
);
pan
.
copy
(
_eye
).
cross
(
_this
.
object
.
up
).
setLength
(
mouseChange
.
x
);
pan
.
add
(
objectUp
.
copy
(
_this
.
object
.
up
).
setLength
(
mouseChange
.
y
)
);
_this
.
object
.
position
.
add
(
pan
);
_this
.
target
.
add
(
pan
);
if
(
_this
.
staticMoving
)
{
_panStart
.
copy
(
_panEnd
);
}
else
{
_panStart
.
add
(
mouseChange
.
subVectors
(
_panEnd
,
_panStart
).
multiplyScalar
(
_this
.
dynamicDampingFactor
)
);
}
}
};
}()
);
this
.
checkDistances
=
function
()
{
if
(
!
_this
.
noZoom
||
!
_this
.
noPan
)
{
if
(
_eye
.
lengthSq
()
>
_this
.
maxDistance
*
_this
.
maxDistance
)
{
_this
.
object
.
position
.
addVectors
(
_this
.
target
,
_eye
.
setLength
(
_this
.
maxDistance
)
);
_zoomStart
.
copy
(
_zoomEnd
);
}
if
(
_eye
.
lengthSq
()
<
_this
.
minDistance
*
_this
.
minDistance
)
{
_this
.
object
.
position
.
addVectors
(
_this
.
target
,
_eye
.
setLength
(
_this
.
minDistance
)
);
_zoomStart
.
copy
(
_zoomEnd
);
}
}
};
this
.
update
=
function
()
{
_eye
.
subVectors
(
_this
.
object
.
position
,
_this
.
target
);
if
(
!
_this
.
noRotate
)
{
_this
.
rotateCamera
();
}
if
(
!
_this
.
noZoom
)
{
_this
.
zoomCamera
();
}
if
(
!
_this
.
noPan
)
{
_this
.
panCamera
();
}
_this
.
object
.
position
.
addVectors
(
_this
.
target
,
_eye
);
_this
.
checkDistances
();
_this
.
object
.
lookAt
(
_this
.
target
);
if
(
lastPosition
.
distanceToSquared
(
_this
.
object
.
position
)
>
EPS
)
{
_this
.
dispatchEvent
(
changeEvent
);
lastPosition
.
copy
(
_this
.
object
.
position
);
}
};
this
.
reset
=
function
()
{
_state
=
STATE
.
NONE
;
_prevState
=
STATE
.
NONE
;
_this
.
target
.
copy
(
_this
.
target0
);
_this
.
object
.
position
.
copy
(
_this
.
position0
);
_this
.
object
.
up
.
copy
(
_this
.
up0
);
_eye
.
subVectors
(
_this
.
object
.
position
,
_this
.
target
);
_this
.
object
.
lookAt
(
_this
.
target
);
_this
.
dispatchEvent
(
changeEvent
);
lastPosition
.
copy
(
_this
.
object
.
position
);
};
// listeners
function
keydown
(
event
)
{
if
(
_this
.
enabled
===
false
)
return
;
window
.
removeEventListener
(
'
keydown
'
,
keydown
);
_prevState
=
_state
;
if
(
_state
!==
STATE
.
NONE
)
{
return
;
}
else
if
(
event
.
keyCode
===
_this
.
keys
[
STATE
.
ROTATE
]
&&
!
_this
.
noRotate
)
{
_state
=
STATE
.
ROTATE
;
}
else
if
(
event
.
keyCode
===
_this
.
keys
[
STATE
.
ZOOM
]
&&
!
_this
.
noZoom
)
{
_state
=
STATE
.
ZOOM
;
}
else
if
(
event
.
keyCode
===
_this
.
keys
[
STATE
.
PAN
]
&&
!
_this
.
noPan
)
{
_state
=
STATE
.
PAN
;
}
}
function
keyup
(
event
)
{
if
(
_this
.
enabled
===
false
)
return
;
_state
=
_prevState
;
window
.
addEventListener
(
'
keydown
'
,
keydown
,
false
);
}
function
mousedown
(
event
)
{
if
(
_this
.
enabled
===
false
)
return
;
event
.
preventDefault
();
event
.
stopPropagation
();
if
(
_state
===
STATE
.
NONE
)
{
_state
=
event
.
button
;
}
if
(
_state
===
STATE
.
ROTATE
&&
!
_this
.
noRotate
)
{
_moveCurr
.
copy
(
getMouseOnCircle
(
event
.
pageX
,
event
.
pageY
)
);
_movePrev
.
copy
(
_moveCurr
);
}
else
if
(
_state
===
STATE
.
ZOOM
&&
!
_this
.
noZoom
)
{
_zoomStart
.
copy
(
getMouseOnScreen
(
event
.
pageX
,
event
.
pageY
)
);
_zoomEnd
.
copy
(
_zoomStart
);
}
else
if
(
_state
===
STATE
.
PAN
&&
!
_this
.
noPan
)
{
_panStart
.
copy
(
getMouseOnScreen
(
event
.
pageX
,
event
.
pageY
)
);
_panEnd
.
copy
(
_panStart
);
}
document
.
addEventListener
(
'
mousemove
'
,
mousemove
,
false
);
document
.
addEventListener
(
'
mouseup
'
,
mouseup
,
false
);
_this
.
dispatchEvent
(
startEvent
);
}
function
mousemove
(
event
)
{
if
(
_this
.
enabled
===
false
)
return
;
event
.
preventDefault
();
event
.
stopPropagation
();
if
(
_state
===
STATE
.
ROTATE
&&
!
_this
.
noRotate
)
{
_movePrev
.
copy
(
_moveCurr
);
_moveCurr
.
copy
(
getMouseOnCircle
(
event
.
pageX
,
event
.
pageY
)
);
}
else
if
(
_state
===
STATE
.
ZOOM
&&
!
_this
.
noZoom
)
{
_zoomEnd
.
copy
(
getMouseOnScreen
(
event
.
pageX
,
event
.
pageY
)
);
}
else
if
(
_state
===
STATE
.
PAN
&&
!
_this
.
noPan
)
{
_panEnd
.
copy
(
getMouseOnScreen
(
event
.
pageX
,
event
.
pageY
)
);
}
}
function
mouseup
(
event
)
{
if
(
_this
.
enabled
===
false
)
return
;
event
.
preventDefault
();
event
.
stopPropagation
();
_state
=
STATE
.
NONE
;
document
.
removeEventListener
(
'
mousemove
'
,
mousemove
);
document
.
removeEventListener
(
'
mouseup
'
,
mouseup
);
_this
.
dispatchEvent
(
endEvent
);
}
function
mousewheel
(
event
)
{
if
(
_this
.
enabled
===
false
)
return
;
if
(
_this
.
noZoom
===
true
)
return
;
event
.
preventDefault
();
event
.
stopPropagation
();
switch
(
event
.
deltaMode
)
{
case
2
:
// Zoom in pages
_zoomStart
.
y
-=
event
.
deltaY
*
0.025
;
break
;
case
1
:
// Zoom in lines
_zoomStart
.
y
-=
event
.
deltaY
*
0.01
;
break
;
default
:
// undefined, 0, assume pixels
_zoomStart
.
y
-=
event
.
deltaY
*
0.00025
;
break
;
}
_this
.
dispatchEvent
(
startEvent
);
_this
.
dispatchEvent
(
endEvent
);
}
function
touchstart
(
event
)
{
if
(
_this
.
enabled
===
false
)
return
;
switch
(
event
.
touches
.
length
)
{
case
1
:
_state
=
STATE
.
TOUCH_ROTATE
;
_moveCurr
.
copy
(
getMouseOnCircle
(
event
.
touches
[
0
].
pageX
,
event
.
touches
[
0
].
pageY
)
);
_movePrev
.
copy
(
_moveCurr
);
break
;
default
:
// 2 or more
_state
=
STATE
.
TOUCH_ZOOM_PAN
;
var
dx
=
event
.
touches
[
0
].
pageX
-
event
.
touches
[
1
].
pageX
;
var
dy
=
event
.
touches
[
0
].
pageY
-
event
.
touches
[
1
].
pageY
;
_touchZoomDistanceEnd
=
_touchZoomDistanceStart
=
Math
.
sqrt
(
dx
*
dx
+
dy
*
dy
);
var
x
=
(
event
.
touches
[
0
].
pageX
+
event
.
touches
[
1
].
pageX
)
/
2
;
var
y
=
(
event
.
touches
[
0
].
pageY
+
event
.
touches
[
1
].
pageY
)
/
2
;
_panStart
.
copy
(
getMouseOnScreen
(
x
,
y
)
);
_panEnd
.
copy
(
_panStart
);
break
;
}
_this
.
dispatchEvent
(
startEvent
);
}
function
touchmove
(
event
)
{
if
(
_this
.
enabled
===
false
)
return
;
event
.
preventDefault
();
event
.
stopPropagation
();
switch
(
event
.
touches
.
length
)
{
case
1
:
_movePrev
.
copy
(
_moveCurr
);
_moveCurr
.
copy
(
getMouseOnCircle
(
event
.
touches
[
0
].
pageX
,
event
.
touches
[
0
].
pageY
)
);
break
;
default
:
// 2 or more
var
dx
=
event
.
touches
[
0
].
pageX
-
event
.
touches
[
1
].
pageX
;
var
dy
=
event
.
touches
[
0
].
pageY
-
event
.
touches
[
1
].
pageY
;
_touchZoomDistanceEnd
=
Math
.
sqrt
(
dx
*
dx
+
dy
*
dy
);
var
x
=
(
event
.
touches
[
0
].
pageX
+
event
.
touches
[
1
].
pageX
)
/
2
;
var
y
=
(
event
.
touches
[
0
].
pageY
+
event
.
touches
[
1
].
pageY
)
/
2
;
_panEnd
.
copy
(
getMouseOnScreen
(
x
,
y
)
);
break
;
}
}
function
touchend
(
event
)
{
if
(
_this
.
enabled
===
false
)
return
;
switch
(
event
.
touches
.
length
)
{
case
0
:
_state
=
STATE
.
NONE
;
break
;
case
1
:
_state
=
STATE
.
TOUCH_ROTATE
;
_moveCurr
.
copy
(
getMouseOnCircle
(
event
.
touches
[
0
].
pageX
,
event
.
touches
[
0
].
pageY
)
);
_movePrev
.
copy
(
_moveCurr
);
break
;
}
_this
.
dispatchEvent
(
endEvent
);
}
function
contextmenu
(
event
)
{
if
(
_this
.
enabled
===
false
)
return
;
event
.
preventDefault
();
}
this
.
dispose
=
function
()
{
this
.
domElement
.
removeEventListener
(
'
contextmenu
'
,
contextmenu
,
false
);
this
.
domElement
.
removeEventListener
(
'
mousedown
'
,
mousedown
,
false
);
this
.
domElement
.
removeEventListener
(
'
wheel
'
,
mousewheel
,
false
);
this
.
domElement
.
removeEventListener
(
'
touchstart
'
,
touchstart
,
false
);
this
.
domElement
.
removeEventListener
(
'
touchend
'
,
touchend
,
false
);
this
.
domElement
.
removeEventListener
(
'
touchmove
'
,
touchmove
,
false
);
document
.
removeEventListener
(
'
mousemove
'
,
mousemove
,
false
);
document
.
removeEventListener
(
'
mouseup
'
,
mouseup
,
false
);
window
.
removeEventListener
(
'
keydown
'
,
keydown
,
false
);
window
.
removeEventListener
(
'
keyup
'
,
keyup
,
false
);
};
this
.
domElement
.
addEventListener
(
'
contextmenu
'
,
contextmenu
,
false
);
this
.
domElement
.
addEventListener
(
'
mousedown
'
,
mousedown
,
false
);
this
.
domElement
.
addEventListener
(
'
wheel
'
,
mousewheel
,
false
);
this
.
domElement
.
addEventListener
(
'
touchstart
'
,
touchstart
,
false
);
this
.
domElement
.
addEventListener
(
'
touchend
'
,
touchend
,
false
);
this
.
domElement
.
addEventListener
(
'
touchmove
'
,
touchmove
,
false
);
window
.
addEventListener
(
'
keydown
'
,
keydown
,
false
);
window
.
addEventListener
(
'
keyup
'
,
keyup
,
false
);
this
.
handleResize
();
// force an update at start
this
.
update
();
};
THREE
.
TrackballControls
.
prototype
=
Object
.
create
(
THREE
.
EventDispatcher
.
prototype
);
THREE
.
TrackballControls
.
prototype
.
constructor
=
THREE
.
TrackballControls
;
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