Skip to content
GitLab
Explore
Sign in
Primary navigation
Search or go to…
Project
I
IGEV_proyecto
Manage
Activity
Members
Labels
Plan
Issues
Issue boards
Milestones
Wiki
Requirements
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Snippets
Locked files
Build
Pipelines
Jobs
Pipeline schedules
Test cases
Artifacts
Deploy
Releases
Package registry
Model registry
Operate
Environments
Terraform modules
Monitor
Incidents
Analyze
Value stream analytics
Contributor analytics
CI/CD analytics
Repository analytics
Code review analytics
Issue analytics
Insights
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
GitLab community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
adrmanz
IGEV_proyecto
Commits
fa030417
Commit
fa030417
authored
Apr 7, 2021
by
adrmanz
Browse files
Options
Downloads
Patches
Plain Diff
Upload New File
parent
6a1ee191
No related branches found
No related tags found
No related merge requests found
Pipeline
#9375
passed
Apr 7, 2021
Stage: deploy
Changes
1
Pipelines
1
Show whitespace changes
Inline
Side-by-side
Showing
1 changed file
js/mapa.js
+251
-0
251 additions, 0 deletions
js/mapa.js
with
251 additions
and
0 deletions
js/mapa.js
0 → 100644
+
251
−
0
View file @
fa030417
/*load Libreries*/
document
.
writeln
(
"
<script src=
\"
libs/three.min.js
\"
></script>
"
);
document
.
writeln
(
"
<script src=
\"
libs/OrbitControls.js
\"
></script>
"
);
document
.
writeln
(
"
<script src=
\"
libs/Detector.js
\"
></script>
"
);
TR3
=
new
Object
();
/*Scene Container*/
TR3
.
scene
;
TR3
.
renderer
;
TR3
.
camera
;
TR3
.
controls
;
TR3
.
material
;
TR3
.
mesh
;
TR3
.
fov
=
30
;
/*Maps Params*/
TR3
.
srsImg
;
TR3
.
widthImg
;
TR3
.
heightImg
;
/*Container*/
TR3
.
desty
;
TR3
.
canvasDestW
;
TR3
.
canvasDestH
;
TR3
.
optionsSet
=
{
cursor3d
:
true
,
anaglyph
:
false
};
/*Barras del diagrama*/
TR3
.
arrayBarras
=
[];
TR3
.
arrayCruces
=
[];
TR3
.
animate
=
function
(){
if
(
TR3
.
optionsSet
.
anaglyph
){
effect
.
render
(
TR3
.
scene
,
TR3
.
camera
);
}
else
{
TR3
.
renderer
.
render
(
TR3
.
scene
,
TR3
.
camera
);
}
TR3
.
controls
.
update
();
//request new frame
requestAnimationFrame
(
TR3
.
animate
);
};
TR3
.
makeWorld
=
function
(
imgConteint
){
TR3
.
scene
.
add
(
new
THREE
.
AmbientLight
(
0xffffff
,
0.7
))
TR3
.
widthImg
=
imgConteint
.
width
;
TR3
.
heightImg
=
imgConteint
.
height
;
/*Position Camera Ini*/
var
radianFOV
=
TR3
.
fov
*
2
*
Math
.
PI
/
360
;
TR3
.
camera
.
position
.
y
=
Math
.
cos
(
radianFOV
/
2
)
*
(
TR3
.
widthImg
/
2
)
/
Math
.
sin
(
radianFOV
/
2
)
/
1.5
;
TR3
.
camera
.
position
.
z
=
TR3
.
camera
.
position
.
y
*
Math
.
sin
(
Math
.
PI
/
4
);
/*Texture-Material*/
var
texture
=
new
THREE
.
Texture
(
imgConteint
);
texture
.
needsUpdate
=
true
;
TR3
.
material
=
new
THREE
.
MeshBasicMaterial
({
map
:
texture
});
/*Image-Mesh*/
var
geometry
=
new
THREE
.
PlaneBufferGeometry
(
TR3
.
widthImg
,
TR3
.
heightImg
);
//geometry.applyMatrix( new THREE.Matrix4().makeRotationX( - Math.PI / 2 ) );
TR3
.
mesh
=
new
THREE
.
Mesh
(
geometry
,
TR3
.
material
);
//TR3.mesh.geometry.dynamic = true;
TR3
.
mesh
.
name
=
"
mesh3d
"
;
TR3
.
mesh
.
rotation
.
x
=
-
Math
.
PI
/
2
;
TR3
.
scene
.
add
(
TR3
.
mesh
);
};
TR3
.
cvsDesty
=
function
(){
var
canvasDest
=
document
.
getElementById
(
'
canvasDest
'
);
if
(
!
canvasDest
){
canvasDest
=
document
.
createElement
(
'
CANVAS
'
);
canvasDest
.
id
=
'
canvasDest
'
;
canvasDest
.
setAttribute
(
"
width
"
,
TR3
.
canvasDestW
);
canvasDest
.
setAttribute
(
"
height
"
,
TR3
.
canvasDestH
);
document
.
getElementById
(
TR3
.
desty
).
appendChild
(
canvasDest
);
}
return
canvasDest
;
};
TR3
.
setMeshOptions
=
function
(
cursorOpt
,
anaglyphOpt
){
/*DTM*/
var
b4DTMopt
=
TR3
.
optionsSet
.
DTM
;
//if(DTMopt=="def"){DTMopt=false;}
/*Cursor3d*/
var
cursorOpt
=
cursorOpt
;
if
(
cursorOpt
==
"
def
"
){
cursorOpt
=
true
;}
var
infoGeo3d
=
document
.
getElementById
(
'
infoGeo3d
'
);
var
cvsDesty
=
document
.
getElementById
(
TR3
.
desty
)
if
(
cursorOpt
==
true
){
if
(
!
infoGeo3d
){
infoGeo3d
=
document
.
createElement
(
'
div
'
);
infoGeo3d
.
id
=
"
infoGeo3d
"
;
infoGeo3d
.
style
.
position
=
"
absolute
"
;
infoGeo3d
.
style
.
top
=
0
;
infoGeo3d
.
style
.
fontSize
=
"
10px
"
;
infoGeo3d
.
style
.
margin
=
"
5px
"
;
cvsDesty
.
appendChild
(
infoGeo3d
);
}
else
{
infoGeo3d
.
style
.
display
=
'
block
'
;
}
//cvsDesty.style.cursor = "none";
}
else
{
infoGeo3d
.
style
.
display
=
'
none
'
;
//cvsDesty.style.cursor = "auto";
}
/*Anaglyph*/
var
anaglyphOpt
=
anaglyphOpt
;
if
(
anaglyphOpt
==
"
def
"
){
anaglyphOpt
=
false
;}
TR3
.
optionsSet
=
{
cursor3d
:
cursorOpt
,
anaglyph
:
anaglyphOpt
};
};
TR3
.
setMeshMap
=
function
(
imgOri
,
desty
){
/*INI params*/
//imgOri = imgOri || 'http://www.ign.es/wms-inspire/pnoa-ma?&VERSION=1.1.1&REQUEST=GetMap&LAYERS=OI.OrthoimageCoverage&FORMAT=image/jpeg&SRS=EPSG:25830&BBOX=647399,4220032,649899,4222532&EXCEPTIONS=application/vnd.ogc.se_inimage&width=500&height=500';
TR3
.
desty
=
desty
||
'
contMeshMap
'
;
TR3
.
setMeshOptions
(
true
,
false
);
/*Div container*/
TR3
.
divContainer
(
desty
);
/*Detector Renderer*/
if
(
Detector
.
canvas
){
/*Get canvas Destiny*/
var
canvasDest
=
TR3
.
cvsDesty
();
if
(
!
Detector
.
webgl
)
{
alert
(
"
Your browser does not seem to support WebGL. Please, upgrade your browser or try another one.
"
);
}
else
{
TR3
.
renderer
=
new
THREE
.
WebGLRenderer
({
canvas
:
canvasDest
});
}
}
else
{
alert
(
"
Your browser does not seem to support HTML5 canvas. Please, upgrade your browser or try another one.
"
);
};
TR3
.
renderer
.
setSize
(
TR3
.
canvasDestW
,
TR3
.
canvasDestH
);
/*Scene*/
TR3
.
scene
=
new
THREE
.
Scene
();
/*Camera*/
TR3
.
camera
=
new
THREE
.
PerspectiveCamera
(
TR3
.
fov
,
TR3
.
canvasDestW
/
TR3
.
canvasDestH
,
1
,
20000
);
/*Orbit Controls*/
TR3
.
controls
=
new
THREE
.
OrbitControls
(
TR3
.
camera
,
canvasDest
);
//TR3.controls.center.set(0.0, 0.0, 0.0);
TR3
.
controls
.
maxPolarAngle
=
Math
.
PI
/
2
;
TR3
.
controls
.
minPolarAngle
=
0
+
0.05
;
TR3
.
controls
.
userPanSpeed
=
100
;
TR3
.
controls
.
autoRotate
=
true
;
TR3
.
scene
.
background
=
new
THREE
.
Color
(
0xffffff
)
/*Create Image-Mesh*/
TR3
.
makeWorld
(
imgOri
);
/*Animate*/
TR3
.
animate
();
/*Events*/
window
.
addEventListener
(
'
resize
'
,
TR3
.
onWindowResize
,
false
);
canvasDest
.
addEventListener
(
'
click
'
,
function
()
{
TR3
.
controls
.
autoRotate
=
false
;},
false
);
};
TR3
.
onWindowResize
=
function
(){
TR3
.
camera
.
aspect
=
TR3
.
canvasDestW
/
TR3
.
canvasDestH
;
TR3
.
camera
.
updateProjectionMatrix
();
TR3
.
renderer
.
setSize
(
TR3
.
canvasDestW
,
TR3
.
canvasDestH
);
};
/*OBJETO PARA ASIGNACIÓN DE EVENTOS A LAS CONSTRUCCIONES THREEJS*/
/*METODOS SOBREESCRITOS*/
TR3
.
divContainer
=
function
(
desty
,
width
,
height
){
var
contMeshMap
=
document
.
getElementById
(
desty
);
if
(
!
contMeshMap
){
console
.
log
(
"
ERROR-404
"
);
}
else
{
contMeshMap
.
style
.
position
=
'
relative
'
;
}
};
/*METODOS PROPIOS*/
//Inicializa el mapa
TR3
.
crear_mapa
=
function
(
imgOri
,
desty
,
width
,
height
){
TR3
.
srsImg
=
imgOri
;
TR3
.
destino
=
desty
;
TR3
.
redimensionar_mapa
()
};
//Establecer dimensiones del mapa y del canvas que lo contiene
TR3
.
redimensionar_mapa
=
function
()
{
TR3
.
canvasDestW
=
700
;
TR3
.
canvasDestH
=
550
;
$
(
"
#contMeshMap
"
).
css
(
"
width
"
,
"
700px
"
)
$
(
"
#contentchart
"
).
css
(
"
width
"
,
"
calc(100% - 700px)
"
)
$
(
"
#mapa3d
"
).
css
(
"
width
"
,
"
700px
"
)
TR3
.
setMeshMap
(
TR3
.
srsImg
,
TR3
.
desty
)
};
function
callback
(
comunidad
){
mostrar_info_comunidad
(
comunidad
)
}
//Dibuja las barras y actualiza el mapa
TR3
.
pintar_barras
=
function
(
ciudades
,
valores
,
lado
,
FORMATOS
,
max
)
{
//Para la asignación de los eventos a objetos 3js
var
domEvents
=
new
THREEx
.
DomEvents
(
TR3
.
camera
,
TR3
.
renderer
.
domElement
)
//Eliminamos las barras existentes
for
(
var
i
=
0
;
i
<
TR3
.
arrayBarras
.
length
;
i
++
){
TR3
.
scene
.
remove
(
TR3
.
arrayBarras
[
i
])
}
for
(
var
i
=
0
;
i
<
TR3
.
arrayCruces
.
length
;
i
++
){
TR3
.
scene
.
remove
(
TR3
.
arrayCruces
[
i
])
}
//Creamos las barras nuevas
scal
=
300
/
max
for
(
var
i
=
0
;
i
<
valores
.
length
;
i
++
){
var
valor
=
valores
[
i
]
posi
=
ciudades
[
valor
[
0
]]
color
=
FORMATOS
[
valor
[
2
]].
color
;
tipo
=
FORMATOS
[
valor
[
2
]].
tipo
;
desf
=
valor
[
3
]
valor
[
1
]
=
valor
[
1
]
*
scal
;
var
geometry
=
new
THREE
.
BoxBufferGeometry
(
lado
,
valor
[
1
],
lado
);
var
material
=
new
THREE
.
MeshStandardMaterial
({
color
:
new
THREE
.
Color
(
color
)});
var
barra
=
new
THREE
.
Mesh
(
geometry
,
material
);
domEvents
.
addEventListener
(
barra
,
'
dblclick
'
,
(
function
(
valor
)
{
return
function
()
{
callback
(
valor
[
0
]);}})(
valor
),
false
)
TR3
.
arrayBarras
.
push
(
barra
)
//console.log(valor[0])
barra
.
position
.
set
(
posi
[
0
]
-
desf
,
valor
[
1
]
/
2
,
posi
[
2
])
TR3
.
scene
.
add
(
barra
);
if
(
tipo
==
"
cruz
"
){
y
=
valor
[
1
]
*
0.8
;
var
geometry
=
new
THREE
.
BoxBufferGeometry
(
2
*
lado
,
lado
/
2
,
lado
);
var
material
=
new
THREE
.
MeshStandardMaterial
({
color
:
new
THREE
.
Color
(
color
)});
var
cruz
=
new
THREE
.
Mesh
(
geometry
,
material
);
cruz
.
position
.
set
(
posi
[
0
]
-
desf
,
y
,
posi
[
2
])
TR3
.
scene
.
add
(
cruz
);
TR3
.
arrayCruces
.
push
(
cruz
)
}
}
}
This diff is collapsed.
Click to expand it.
Preview
0%
Loading
Try again
or
attach a new file
.
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Save comment
Cancel
Please
sign in
to comment