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initShaders.js
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initShaders2.js 1.43 KiB
// Get a file as a string using AJAX
function loadFileAJAX(name) {
var xhr = new XMLHttpRequest(),
okStatus = document.location.protocol === "file:" ? 0 : 200;
xhr.open('GET', name, false);
xhr.send(null);
return xhr.status == okStatus ? xhr.responseText : null;
};
function initShaders(gl, vShaderName, fShaderName) {
function getShader(gl, shaderName, type) {
var shader = gl.createShader(type),
shaderScript = loadFileAJAX(shaderName);
if (!shaderScript) {
alert("Could not find shader source: "+shaderName);
}
gl.shaderSource(shader, shaderScript);
gl.compileShader(shader);
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
alert(gl.getShaderInfoLog(shader));
return null;
}
return shader;
}
var vertexShader = getShader(gl, vShaderName, gl.VERTEX_SHADER),
fragmentShader = getShader(gl, fShaderName, gl.FRAGMENT_SHADER),
program = gl.createProgram();
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
alert("Could not initialise shaders");
return null;
}
return program;
};